In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.
KeywordsSound synthesis, Paper animation.
ReferenceCamille Schreck, Damien Rohmer, Doug James, Stefanie Hahmann, Marie-Paule Cani
Real-time sound synthesis for paper material based on geometric analysis.
Symposium on Computer Animation (SCA).