Procedural Animation - Cauldron
Path of the scene: [01_procedural/b_billboards]
This code display a scene in loading some external .obj meshes: A cauldron and a spoon
- Note: The meshes files are stored in the directory assets/. This directory should be accessible from the place where your executable is run.
> Modify the code to model a scene similar to the following one.
- Tips
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- - When dealing with the billboards, you may debug your trajectory in displaying a sphere instead of the semi-transparent texture.
- - The billboards should always face the camera.
- - The uniform value material.alpha can send an alpha value to the shader to model a global time varying transparency level.