Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles

picture presentation

Article

article
[pdf]
Abstract

Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse cloth animation with a post-processing step for efficient generation of realistic-looking fine dynamic wrinkles. Our method uses the stretch tensor of the coarse animation output as a guide for wrinkle placement. To ensure temporal coherence, the placement mechanism uses a space-time approach allowing not only for smooth wrinkle appearance and disappearance, but also for wrinkle motion, splitting, and merging over time. Our method generates believable wrinkle geometry using specialized curve-based implicit deformers. The method is fully automatic and has a single user control parameter that enables the user to mimic different fabrics.

Keywords
Cloth, wrinkle modeling, procedural animation, implicit modeling, mesh deformation.

Reference

Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Stefanie Hahmann, Alla Sheffer.
Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles.
SIGGRAPH Asia, ACM Transaction on Graphics (TOG), 29(5).
2010.

Presentation

presentation

Video

Video extract

Pictures

  • pic_1
  • pic_2
  • pic_3

Data

  • data picture
  • The original set of animated cloth meshes in mdd format.

Related diffusion works

related work

Copyright

The published version is available at dl.acm.org

@2010 ACM