Sub-Header
All publications (including National Conferences and Technical Reports).
2021
Velocity Skinning for Real-time Stylized Skeletal Animation.
Eurographics, Proc. Computer Graphics Forum (CGF).
2021
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds.
Eurographics short paper
2021
2019
Implicit Untangling: A Robust Solution for Modeling Layered Clothing.
ACM SIGGRAPH, Proc. ACM Transactions On Graphics (TOG).
2019
Nested Explorative Maps: A new 3D canvas for conceptual design in architecture.
Shape Modeling International (SMI)
2019
Dendry: A Procedural Model for Dendritic Patterns.
Symposium on Interactive 3D Graphics and Games (I3D).
2019
2018
An Explicit Isometric Reduction of the Unit Sphere into an Arbitrarily Small Ball.
Foundations of Computational Mathematics.
2018
[Project]
Progressive and Efficient Multi-Resolution Representations for Brain Tractograms.
Visual Computing for Biology and Medicine (VCBM).
2018
Untangling Layered Garments: An Implicit Approach.
Symposium on Computer Animation (SCA) Poster (SCA).
2018
Une approche implicite pour la modélisation de couches de vêtements.
Groupe de Travail en Modélisation Géométrique (GTMG).
2018
2017
Interactive high-level models for 3D virtual shape creation and animation.
HDR Univ. Grenoble.
2017
[Project]
Patterns from Photograph: Reverse-Engineering Developable Products.
Shape Modeling International (SMI), Computer and Graphics.
2017
[Project]
Deformation Grammars: Hierarchical Constraints Preservation under Deformation.
Computer Graphics Forum (CGF).
2017
[Project]
2016
Modeling Symmetric Developable Surfaces from a Single Photo.
Journées d'Informatique Graphique (j.FIG).
2016
[Project]
Real-time sound synthesis for paper material based on geometric analysis .
Symposium on Computer Animation (SCA).
2016
[Project]
2015
Non-Smooth Developable Geometry for Interactively Animating Paper Crumpling.
ACM Transaction on Graphics (TOG).
2015
[Project]
My Corporis Fabrica Embryo:
An ontology-based 3D spatio-temporal modeling of human embryo development.
Journal of Biomedical Semantics, 6(36).
2015
[Project]
Sketching Folds:
Developable Surfaces from Non-Planar Silhouettes.
ACM Transaction on Graphics (TOG).
2015
[Project]
Real-Time Continuous Self Replicating Details for Shape Deformation.
Shape Modeling International (SMI), Computer & Graphics, Elsevier.
2015
[Project]
Replaceable Substructures for Efficient Part-Based Modeling.
EUROGRAPHICS, Computer Graphics Forum (CGF), 34(2)
2015
[Project]
Synthèse de son de papier adaptée au mouvement et à la géométrie de la surface.
Association Francaise d'Informatique Graphique (AFIG).
2015
[Project]
Animation interactive de papier froissé.
Groupe de Travail en Modélisation Géométrique (GTMG).
2015
[Project]
Déformation d'objet complexe par graphe d'interaction.
Groupe de Travail en Modélisation Géométrique (GTMG).
2015
[Project]
2014
2013
Implicit Skinning: Real-Time Skin Deformation with Contact Modeling.
ACM SIGGRAPH, ACM Transaction on Graphics (TOG), 32(4).
2013
[Project]
Duplication de détails pour la déformation de surfaces.
Groupe de Travail en Modélisation Géométrique (GTMG).
2013
[Project]
2012
Diffusion Tensor Magnetic Resonance Imaging-Derived Myocardial Fiber Disarray in Hypertensive Left Ventricular Hypertrophy: Visualization, Quantification and the Effect on Mechanical Function.
Cardiac Mapping, 4th Edition, Wiley-Blackwell, chap. 53, p. 574-588 (book chapter).
2012
[Project]
Déformation de la peau d'un personnage avec prise en compte des contacts.
Revue Electronique Francophone d'Informatique Graphique (REFIG), 6(2).
Journées de l'AFIG, Prix du meilleur papier.
Journées de l'AFIG, Prix du meilleur papier.
2012
[Project]
Flat Torus in 3D.
Cover Page of Proceedings of the National Academy of Sciences (PNAS), 109(19).
2012
[Project]
2011
2010
Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles.
ACM SIGGRAPH ASIA, ACM Transaction on Graphics (TOG).
2010
[Project]
Active Geometry for Game Characters.
Motion in Games (MIG), Lecture Notes in Computer Science (LNCS), Springer (Invited Talk).
2010
[Project]
Animation rapide de personnages et animaux: Skinning à volume constant, ajouts de plis pour la simulation de vetements.
Groupe de Travail en Animation et Simulation (GTAS).
2010
[Project]
Génération de surfaces isométriques a un patron par découpage récursif.
Groupe de Travail en Modélisation Géométrique (GTMG).
2010
[Project]
2009
Exact Volume Preserving Skinning with Shape Control.
ACM/EG Symposium on Computer Animation (SCA).
2009
[Project]
Les mathématiques pour expliquer la forme des cristaux.
Vision Croisées n.4, p.2 (Journal Universitaire).
2009
[Project]
Constant Volume Skinning for Character Animation.
Journée de rentrée du LJK (Poster).
2009
[Project]
2008
Local Volume Preservation for Skinned Characters.
Pacific Graphics, Computer Graphics Forum (CGF), 27(7).
2008
[Project]
Déformation intéractive par skinning à volume constant.
Groupe de Travail en Modélisation Géométrique (GTMG).
2008
[Project]
2007
Reconstruction and Visualization of Fiber and Laminar Structure in the Normal Human Heart from Ex Vivo DTMRI Data.
Investigative Radiology 42(11). LBNL Technical Report 60277.
2007
[Project]
Animation de personnage par skinning à volume constant.
Master Research report, Inria, LJK, CPE Lyon.
2007
[Project]
2006
The Effect of Truncation on Very Small Cardiac SPECT Camera Systems.
Proceedings of the Society of Nuclear Medicine (SNM).
LBNL Technical Report-60680.
2006
[Project]
Application of a biomechanical model of the left ventricle for estimation of cardiac function in gated human PET studies.
Proceedings of the Society of Nuclear Medicine (SNM) (Poster).
2006
[Project]
A bloch-Torrey Equation for Diffusion in a Deforming Media.
LBNL Technical Report 61295.
2006
[Project]
Simulation of the Beating Heart Based on Physically Modeling a Deformable balloon.
LBNL Technical Report 60664.
2006
[Project]