Projection/Rasterization
-
Object made of triangles only
-
1. Project vertices of triangles
-
- Projection computed as matrix operation (projective space \(p'= \mathrm{M}\, p\))
-
- Discrete geometry
-
- Interpolate attributes (colors, etc) on each pixel
-
=> At interactive frame rate (\(\geq\) 25 fps)
-
-
- Project all triangles of shapes
-
- Fill all pixels of each projected triangle
15/98